POV-Ray : Newsgroups : povray.unofficial.patches : ANNOUNCE: MegaPOV 1.0 available : Re: ANNOUNCE: MegaPOV 1.0 available Server Time
5 Oct 2024 05:13:28 EDT (-0400)
  Re: ANNOUNCE: MegaPOV 1.0 available  
From: Christoph Hormann
Date: 1 Jan 2003 15:20:40
Message: <3E134D98.AB151D51@gmx.de>
Christopher James Huff wrote:
> 
> [...]
> 
> I think these buffers about strike the right balance:
> Raw color values (unclipped, antialiased)
> first intersection depth
> first intersection point
> first intersection normal
> first ray origin
> first ray direction
> object "ID" (internally object pointer)

As explained in my other post dividing the pixel colors into the different
contributing parts (i.e. reflected, refracted and direct, possibly split
into different parts) would be useful for post processing.

I think you are right to point out the memory problems.  This was a major
problem already in the original post processing patch - post processed
focal blur on a print size render was quite difficult.  Maybe it could be
avoided to have the data for the whole image in memory.  For just writing
the data to a file for processing in external programs this should not be
difficult but for internal operations this is of course quite tricky.

Christoph

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